Level Design

Team Projects

Attrition

Single-player | Dungeon-Crawler Prototype | Non-Academic

5 People

Normal Grocery Game

Single-player | Intuitive Navigation | Gameplay Prototyping

Away With violets

Single-player | Narrative Adventure | Environmental Storytelling

9 People

10 People

Solo Projects

Solo

Cargo Chaos

Multiplayer PVP | Free-For-All

Solo

Bandit Rush

Single-player | Encounter Design