Away With Violets

Role: Level Designer | Project Type: Academic Multidisciplinary Team | Duration: 14 Weeks | Tools: Unreal Engine 5.4 | Created: Spring 2025

Overview

Academic Team Composition

Name: ROYGBIV

4 Game Designers | 5 Artists | 1 Sound Designer

Project Introduction

Away With Violets is a narrative-adventure game that centers on the player restoring artwork to reveal a hopeful story about a queer woman's journey toward self-acceptance. As one of the project's Level Designers, I was responsible for authoring the final level, "Ocean", a space designed to deliver the emotional climax of the narrative. My goal was to use environmental storytelling to express the protagonist’s inner transformation without using a single line of dialogue.

My Contributions

Planning

Competitive Research: Who is our Audience?

In the first couple of weeks of development, I focused on building a clear vision of who we're designing this game for. Given the game’s niche narrative, I wanted to ground my level design decisions with a deeper understanding of our target audience. By identifying what players might resonate with in the game, I could shape the experience to ensure the narrative landed with emotional impact and clarity.

Project Pitch Deck

  • I analyzed Steam reviews for our DNA reference games, which included: Before Your Eyes, Unpacking, and What Remains of Edith Finch.

    • Recorded common sentiments by looking through recurring positive and negative comments.

  • Created guidelines for determining our audience by categorizing them into primary, secondary, and tertiary player groups.

    • From there, I wrote up audience consideration questions that explored player interests, their motivations, frustrations, and what their ideal experience is.

  • Using all of the data above, I made a player persona of our primary target audience, intentionally keeping it ambiguous to avoid personal bias.

    • This persona became a reference point throughout development, as something I could return to when justifying design decisions or checking if the experience aligned with our players’ interests.

Link to full Competitive Research Miro Board:

Level Planning Document

Final 2D Map Layout

Narrative Beats

Narrative Outline for Ocean